Nightshift is a tabletop role-playing game about monsters living in secret in a modern world, based upon the After Sundown role-playing game.
Why A New Edition?
After Sundown is great, but like any early iteration of an RPG it has problems here and there that weren't really apparent until different groups started playing the game and testing its bounds.
- Certain parts of the game clearly don't meet their stated design goals.
- Other parts are simply harder to understand than is necessary.
- There is the occasional balance issue (shocking!).
- Non-mechanically, sometimes the concepts and themes presented simply didn't really resonate with people who hadn't seen the exact same movies and read the exact same books.
So, we of the Nightshift Team, having more free time than sense, have decided to work on an improved RPG that addresses the various concerns.
Why A New Name?
Some day in the far future the primary author of the original After Sundown, Frank Trollman, will have the time necessary to make a second edition of After Sundown. Right now though he's a busy guy, saving lives and all that. I'm not exaggerating, he's literally a doctor. To avoid any confusion with the eventual "actual" After Sundown Second Edition that we hope to see from Frank one day, we've given our project its own name.
What Are Your Design Goals?
Good question. There are lots of ways that you can take a new edition. Nightshift is aiming for a simpler RPG that is easy to pick up and play. Plenty of games have all sorts of fiddly technical details that must be remembered and accounted for, and that is not the way we want to go.
One particular hope is that, as long as the GM knows the rules well enough to explain anything on the fly, it will be possible to introduce a new player to the game and get them started with playing without them having to read the book themselves ahead of time.
License and Contributing
Nightshift is released to the public domain according to The Unlicense, and any direct contributions that you want added must be added under the same license.
If you have ideas for how to improve the book you can start a conversation with us about it in the Tabletop Roleplay Discord. It's a slightly slow discord server, so you won't go unnoticed or anything.
You can also start a discussion here on the GitBook website if you're in the mood for that instead.