Backgrounds

You need to have knowledge to get knowledge.

A character's background skills can be literally anything. They represent areas of the game that a character can potentially do legwork in. That is to say that during a chronicle a character may find a clue (such as a strange shape on a video feed from outside a crime scene, a discarded heroin needle, or a tuft of fur), and background skills are methods a character could have to research that clue and gain more information. Background skills are ways for the players to transform story seeds into additional exposition.

Characters can personally know any isolated fact or individual person within the context of the story without there needing to be a notation on the character sheet or die roll involved. You don't need to have a background in evolutionary biology to know that humans are closest related to chimps of all the other great apes - you just need to be told that fact directly or indirectly by someone who does have such a background. But to actually evaluate the research, you need to understand the power and limitations of the methods and the kinds of results that have also been achieved.

Backgrounds are divided into how one interacts with them. Academic Backgrounds are ones in which the character can "go look something up." They often dovetail nicely with the Research, Electronics, or Bureaucracy skills. Sciences, ancient languages, classical art, and so forth make good Academic Backgrounds. Social Backgrounds are ones where the character "goes to talk to some people." They often dovetail nicely with Social skills like Empathy or Persuasion. Any social group can and does represent a potential Social Background. Occult Backgrounds are ones that involve the character "going to do something secret." What skills are helpful for this kind of legwork are highly variable, because Occult Backgrounds are a very variable category. Many Occult Backgrounds are literally magical in origin (such as Marduk Society Histories or Tarot Readings), while others are simply secret for a variety of other reasons (legality, morality, or whatever). The defining point of Occult Backgrounds is that telling other people that you have them jeopardizes your ability to use them. The first rule about ghost cartels is the same as the first rule about fight club.

It is frequently important for purposes of socialization whether or not characters have "the same" background or not. Characters who have the same Background automatically have shared interests that they can talk about. However, game mechanically, Backgrounds do not have to have exactly the same name to be "the same." And two Backgrounds that are "the same" in one instance may be "different" in another. A Background is "the same" if in the current instance it covers essentially the same stuff. If one character had Triads and another character had San Francisco Crime as a Background, the two characters would be on wholly common ground when discussing San Francisco's triad operations, and would be speaking Greek or Martian to each other if the conversation changed to Hong Kong triads or San Francisco's IRA network.

It is up to the MC to determine what constitutes an acceptable Background for the campaign. In general however, it is better to err on the side of Backgrounds that are too useful than ones that are too narrow. While it is overpowered for a character to have a Background that applies in virtually (or actually) all circumstances like "Stuff" or "Trivia", the worst thing that's going to happen under such a circumstance is that the player is going to roleplay a lot and move the plot forward. That's not fair to the other characters (unless they are doing the same), but that's still better than the players feeling powerless and having the story stagnate.

Sample Backgrounds

Trust me, I've seen stuff like this before.

The completely open ended nature of Backgrounds can be paralyzing when it comes to actual character creation. A blank page can be filled up with anything, but frequently it isn't. So to help with that, here are some examples of backgrounds that some of the characters from the Persona Non Grata chapter have and some descriptions of things they use them for in their chronicles.

Social Backgrounds

Circus Life: Marionette is a former trapeze artist, and this facet of her life is represented with the Circus Life Background. After hearing the kids talking about the mountain lion they saw, Marionette's player points out that she has actually heard a lot of kids describe lions and tigers, and wishes to reconstruct the real appearance from them. After some leading questions (Intuition + Circus Life), she thinks she knows which Bagheera it was. When she goes to the Cannibal Mimes, she falls back on her circus experiences for Friendly Banter ammunition (Charisma + Circus Life).

Truckin: Jack spends a lot of time on the road and on the radio talkin to other truckers, and this is represented by his Truckin Background. This means that he has an encyclopedic knowledge of rest stops all up and down the 101. So when he gets a time frame for when the van presumably lightened its load, he can make a very accurate guess (Logic + Truckin) about where to start looking for the bodies. When he is listening to someone's description of their journey to Walnut Creek, he notices (Intuition + Truckin) a discrepancy in their story.

Bar Scene: Dean goes out drinking frequently to attempt to forget the hole in his soul, and this justifies his Bar Scene Background. The team needs a decoy, so Dean goes off to the SK8R | to go pick up an extra woman for that purpose (Willpower + Bar Scene). Later on, they need to track down a fishy poker game, so he asks around (Charisma + Bar Scene).

Academic Backgrounds

Chemistry: Marionette was an accomplished chemist even before her transformation, and thus it is reasonable for her to have the Chemistry background. Looking at the man who died from a Soulless bite, they need to throw the police off the trail. So Marionette throws out a plausible sounding Chemical explanation for the scene cops to eat up and spread as rumor (Willpower + Chemistry). Then when she's looking up the actual poison to produce an antidote, this is very easy for her, because her Background in Chemistry makes her (Logic + Research) test have a very low Threshold.

Cars and Trucks: Jack knows all about things on the roads. So when it comes time to research up the DMV registration on the kidnappers' van, Jack grabs it and gets an answer for certain, because he knows that he is looking for a 2005 Charcoal Dodge Sprinter. But later on, he reaches for something to talk to the guys at Pizza Hog about, and cars seems like as good a topic as any. And since there are some other gear heads, it works out and he uses it as a Friendly Banter (Charisma + Cars and Trucks) platform.

Ballistics: Dean may not seem that bright, but he does know his way around firearms, and this interest is represented by his Ballistics Background. Not only can he talk for hours to gun enthusiasts about caliber and grains, but he can perform the kind of scientific forensic investigation that a ballistics expert might be called upon for. When he picks up the supposed murder weapon, he immediately notices (Intuition + Ballistics) that something is wrong because the armor piercing bullets in the magazine should have exit wounds on the corpse. Later he measures out the probable point of origin from the bullets and gets a fix on the shooter's location (Logic + Ballistics). And when they have the specs on the enchanted rifle and Dean wants to look up what kind of weapon they are dealing with, he just does it because his Background knowledge pushes the Research threshold down to zero.

Occult Backgrounds

ETA: Marionette spent some time working with the Basque Separatists, as is reflected in her ETA Background. She calls upon a friend of a friend to get some explosives (Charisma + ETA), and when the report of the "terrorist attack" on the clinic comes out, she is able to go through the details and identify it as a feint (Logic + ETA) because she knows how terrorist attacks work.

Chinese Monsters: Jack has put up with a lot of bullshit from the Eastern wing of the Shattered Empire, and he knows his long haired ghosts from his thundering witches. During the investigations, he meets up with The Peach Lady, and needing something to talk about, he reaches for supernatural stuff from her homeland. This is an acceptable form of Friendly Banter (Charisma + Chinese Monsters), and seemingly gets the immortal beauty to open up to him. Later on, he comes face to face with an Asian Leviathan and identifies it as such (Logic + Chinese Monsters).

Hell Mouths: Dean has been in and out of the Dark Reflection many times, and this is reflected in his Hell Mouths Background. As they are searching the house, Dean notices (Intuition + Hell Mouths) that the bathroom mirror has been used as a portal, and fairly recently by the ashen smell. When the team finds itself outside the Iron Tower, Dean falls on his knowledge of hell mouth locations to plan a route back to the mortal world (Logic + Hell Mouths).

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