Rogue

"You said you wanted to be around when I made a mistake, well, this could be it, sweetheart."

Rogues get a lot of skills and can strike at weak spots for massive damage.

  • HD: 1d6+ConMod (6+ConMod at 1st level)
  • BAB: Medium
  • Saves: Good Reflex, Poor Fortitude and Will
  • Skill Points: 11/level (44 at 1st level)
  • Starting Equipment:
    • Simple weapon of any kind (plus 30 bolts if it's a crossbow)
    • Light Simple weapon
    • Leather Armor
    • Thieves' Tools
  • Weapons And Armor Proficiency: Simple weapons as well as with any five other weapons of choice, and Light Armor.
Lvl BAB Fort Reflex Will Abilities
1st +0 +0 +2 +0 Sneak Attack (1d6)
2nd +1 +0 +3 +0 Evasion
3rd +2 +1 +3 +1 Sneak Attack (2d6), Plot Sense (+1)

Sneak Attack (Ex): Whenever a rogue flanks a target or attacks a target that is currently denied their dexterity bonus to AC, they deal +1d6 damage. At 3rd level they deal +2d6 damage instead. Sneak attack works on non-biological creatures, but is ineffective against creatures that have a completely uniform body, such as Oozes, most Elementals, and Swarms. It relies on precision, and so it also doesn't work when the rogue is affected by a miss chance for any reason, or if the target is more than 30ft away from the rogue. It does not work against objects.

Evasion (Ex): When a 2nd level rogue makes a successful reflex save against an effect that deals half damage or some other effect even on a successful save, the rogue is not affected at all.

Plot Sense (Ex): A 3rd level rogue gets +1 AC and +1 on Reflex saves against all traps as well as against surprise attacks.

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