Dwarf

"Strike the earth!"

The dwarves are a long lived people with a knack for stone and metal, and a love of history. Dwarven society is very ancient, and they know that they're ancient. The stone carved ledgers of the dwarves go back unbroken for thousands of years. Dwarves themselves have rather long lives as well. All of this gives the dwarves a strange view of the world. Dwarves grow up knowing that they'll inevitably end up at war with someone, and then suddenly 30 years later the kids of whoever they fought will have totally forgotten about it and will want to form trade routes instead. And this cycle will happen several times in a single dwarf's lifetime. The dwarves tend to win these wars, because most other societies don't even know that they should be training for the war so far ahead of time.

Dwarves tend to be about 4 ft tall, but very stocky compared to other humanoids of that height. Dwarves usually have bronze or brown skin, and brown or black hair. Most dwarves take exceptional care of their hair, and the men their beards, often with elaborate braiding patterns and jewelry. A dwarf is considered an adult within society at age 40, and dwarven elders regularly live to be 350 years or older.

Game Effects

  • Speed: 20ft, but dwarves are never slowed down by encumbrance or armor (external effects can slow them as normal)
  • Vision: Darkvision 60ft, Dwarves can see in absolute darkness out to 60ft, but only in black and white.
  • Craft For The Ages: Dwarves get +3 on all skill checks that relate to stone or metal. This mostly means Appraise, Craft, Search, and maybe Perform, but anything else too.
  • Extra Stable: Dwarves get +4 to resist trips, bull rushes, and other forms of forced movement when they're on the ground. They are also very metaphysically stable, giving them +2 on saves against spells and spell-like abilities.
  • Booze Blood: Dwarves drink booze in place of water. They actually can't die from alcohol poisoning, and they get +3 on saves against all other poisons. Dwarves can survive on water alone, but doing so will slowly turn them anemic and depressed.

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