Ironling

"A human must not injure an ironling or, through inaction, allow an ironling to come to harm."

Ironlings are humanoid constructs made of wood and metal, about 6ft tall. They are the product of an ancient magic, but the precise details of their race's creation are no longer known. Some suspect that they were made to fight a war, but others claim they were created to work in hostile environments. What is widely known in modern times is that ironlings of sufficient age can work together over several months to build and animate a new ironling, and they are thus a self-sustaining population.

Ironlings are born at full size with knowledge of Common and not much else. They spend their early life in a training phase, learning about the world. When an ironling reaches age 10 they become "seekers", and are allowed to venture into the wider world if that is what they choose. After having soaked in enough diverse experiences, an ironling's mind spontaneously fills with the mystical knowledge of how to participate in the construction of more ironlings, at which point they are considered "creators". This usually takes at least 15 years of travel, but can sometimes take longer. Ironlings can easily restore individual parts as they wear down, and so they are effectively ageless.

Game Mechanics

  • Speed: 30ft
  • Vision: Normal
  • Living Construct: Ironlings are Humanoid creatures but they have the Living Construct subtype. This means that they don't need to eat, drink, or breathe. They must enter an inactive state for 4 hours within a day to maintain operational effectiveness, but they are fully aware of their surroundings while resting like this.
  • No Blood: Ironlings contain fluids, but it's not like normal blood, and Ironlings aren't subject to any blood related attacks such as bleeding damage, constitution drain from blood loss, poisons, or non-magical diseases. If an ironling is reduced to negative hit points they automatically stabilize.
  • Iron Body: An ironling's unarmed attacks can deal lethal damage, and they always count as being armed. Ironling hands can shift around to lock any weapon directly into place on the end of their arm (similar to a Locked Gauntlet, but doesn't provoke an AoO to activate). An ironling's wood and iron composition gives them a minimum Armor bonus to AC of +2. They can also wear armor as normal, but it won't stack.

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